Revenant's End

From Caligo Mundi
Revenant's End
Revenant's End

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Only the desperate and foolish choose to go West.

After miles of riding – as far as our horses would carry, and farther still – the safety and comfort of civilization become just a memory, leading to naught but jagged mountains and an endless craggy desert beneath a harsh and blazing sun. Here there are storms that tear whole buildings into the sky, beasts that can take your face clean off before you can blink, bandits await in the shadows, and the threat of starvation is around every corner. At night, just outside the flickering, dying light of the campfire, things watch, unbidden. To travel a single step further would be to enter places of true madness: endless fields of sun-bleached bones that writhe in the noon-day heat, places where the hills cry out and the dead are too restless to keep to their graves.

No one braves this without a reason.

Here at the dark edge of the known world, we built Revenant from dust and pain and the bones of the failures of those who came before us. We learned to keep the world at bay with lead and labour, with gritted teeth and spells, with ingenuity and the mercy of gods; to protect these new beginnings.

We can’t promise that life will ever be easy in Revenant, no. Omens draw nigh, signalling that the times are a-changing… But still, there’s freedom and opportunity both. Once you’ve tasted them, nothing else satisfies.

What has brought you to the town called Revenant? ♣

What will you make of this new life – and what will Revenant make of you?


How to Get Involved

Character applications for this campaign are now closed. This game is currently at capacity for number of players.

Character sheet remains available here for player access and posterity.

If you would still like to be involved, please apply via our NPC form. NPCs help populate the world & drive the story – both ongoing and once-off characters – and can be a great opportunity to be involved in the game without making a PC. For the same reasons as the player cap, there will be limited NPCs each session. The NPC expression of interest form includes a brief overview of what being an NPC at Revenant’s End will include.

The Next Game:
18th October 2025, 6pm-10pm, at Bargoonga Nganjin, North Fitzroy Library.
Games will be held monthly on the evening of the third Saturday.

The ST Team: Gavan, Rhydian, Ben, Andrew J, Lukas, Fi.
Contact the team at revenants.of.caligo@gmail.com

We will be using the Caligo Discord, wiki, and FB to alert folks to our future updates; so please check back on our socials or subscribe to this page for major updates.

About The Game

Revenant’s End is a 9 month/session Australian freeform LARP about an Old West town in a Supernatural world.

This is a game about the push and pull between freedom and civilisation, community and autonomy, and boom and bust cycles. Play will primarily revolve around small town relationships and politics, built and destroyed as players encounter and react to events and each other. There will also be play structured around exploration, resource management, and town building over the course of the game.
The game uses a custom ruleset with BlackJack rules as its base mechanical resolution tool. Additional information on the mechanics will be released closer to game.

Inspirations:

Deadlands RPG, Deadwood, Red Dead Redemption, Wynona Earp, Wild Wild West, and other Wild West and supernatural media.

Themes:

Small towns, magic, weird science, and the supernatural, and of course, rootin’ tootin’ cowboys.

This game includes mature themes of self-harm, death, horror, classism, imperialism, and religion. The game is also intended to have both PvE and PvP elements. There will be a level of lethality in the game that is higher than prior Caligo events. This game is designed to support player inclusion throughout the campaign and encourage a level of risk-taking appropriate to the story.

While it is difficult to completely extract the Wild West genre and themes of town-building and imperialism from the tools and logics of colonialism, we seek to reject at least some colonial myth-making by setting this in an alternate universe, one that explicitly does not have a colonised people. The setting has a different story. This is a land of mystery with its own history, where the undead roam; not “Terra Nullius.”

We will also be doing a lines and veils survey for potential players in the lead up to the game. You can find this form here.

Character Creation:


Character creation guides and rules have now been released.

This is a game about a community, and we encourage players to think about how their character is a part of that community, and recommend all characters are connected to the town. Communities are not created in isolation, they are not always easy to navigate, and they take time - but that's part of the fun

There will be a town-building and management portion of the game, involving resource management, politicking, trading, running stores and establishments. Characters don't have to get deeply involved, but most will care about things like food and water

Revenant's End will accommodate a wide range of character types.
For starting points for character concepts, have a look at lists of old west jobs - most of those would be appropriate. This could include things like preachers, business owners and staff, barkeeps, cowboys and ranchers, the sheriff and deputy, miners, prospectors, lumberjacks, doctors, teachers, blacksmiths, tailors, sex workers, farmers, stable hands, lawyers, entertainers, and so on.
Mundane concepts will be accommodated, and will have a good time.
Note that at the start of the game, the town will not have late-1800s modern technology such as telegraph or trains, and it's a relatively small town.

Even though the game centers around the town, exploration is also a part of the game, so wilderness types and others who range further afield will work.

In addition, this is a Weird West game, so concepts such as witch, mystic, mad scientist, and divinely-ordained preacher are also possible, for specialisation or just dabblin' in

This isn't a limit on ideas - they're guidelines to help players get started and to let you know what we think will suit the game.